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Showing What You
Don't Know
The biggest
boost to your own learning and to your teammates' growth is discovering
what you do not know. Because people tend to know what they know and miss
what they don't know, you will all gain by asking questions, identifying
what you are puzzled by, and asking others for help.
It is sometimes said
that the best aid to a team is a person who is not afraid to ask really
"dumb" questions. That person often turns out to be the most
profound or pivotal in the team's discussion.
There are many opportunities
in this course for you to show what you do not know:
In Week
A: Teacher As Researcher, post what you observed about your
students doing an activity and describe puzzling events or concerns
you have.
In Week
B: Teacher As Scholar, ask ALL the questions you have always
wanted to ask, and your teammates will help you answer them. Notice
how many of the questions don't have answers. The more thinking you
do, the more of those "unanswerable" questions you will come
up with.
In Week
C: Teacher As Designer, express your doubts or concerns about
the sphere lesson you develop. Ask others what they think and what they
would do to improve or strengthen your sphere lesson.
[
Where to Start ] [ Joining
the Community ]
[ Knowing Your Facilitator ] [
Creating Interdependence ]
[ Sitting in the Front ] [
Showing What You Don't Know ]
[ Helping Others ] [ Being
an Active Learner ]
[ Learning Cooperatively ]
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] [ Outline ] [
Classroom ]
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